[MUD-Dev] The Player Wimping Guidebook

Matthew Mihaly the_logos at achaea.com
Tue Aug 1 19:26:23 CEST 2000


On Tue, 1 Aug 2000, Jeremy Noetzelman wrote:

> 
> In fact, we (I'm an Implementor on Duris) have a player wipe on an annual
> basis.  It's a known quantity, and people bitch and whine that they're
> going to quit, but 90% of them come back for more.  We generally wipe when
> one side has clearly 'won' ... and after each wipe, the balance of power
> comes out a bit differently, and new players have more of a chance to
> influence things.
> 
> For those of you who don't know what Duris is, we're a Racewars style
> PKill MUD.

I'm sorry, but this just seems like poor design to me. One side should
never be able to "win" irreparably in a persistent world, though it
doesn't sound to me like you guys are much concerned with player
persistence.
--matt




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