[MUD-Dev] Roleplaying vs Immersion

Matthew Mihaly the_logos at achaea.com
Tue Aug 1 02:02:58 CEST 2000


On Sun, 30 Jul 2000, Erik Jarvi wrote:

> On Sun, Jul 30, 2000 at 12:58:26AM +0200, Miroslav Silovic wrote:
> 
> 
> Can you elaborate the difference between:
>    - withdraw the information that you can't prove the player could have obtained
> 
> and
> 
>    - withdraw the information that you are absolutely sure player could
>      not have, ask the players to use common sense for all the rest
> 
> I suspect that it has to do the the keyword "prove".
> 
> I'd also be curious how to implement/police this without being draconian.
> Can you?

I don't believe you can, though of course, you can't prove a negative.

--matt




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