[MUD-Dev] Simpson's "In-Game Economics of UO"

Raph Koster rkoster at austin.rr.com
Thu Apr 27 15:53:03 CEST 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Charles Hughes
> Sent: Thursday, April 27, 2000 2:19 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Simpson's "In-Game Economics of UO"
>
> The economic side would not be ripe for exploitation if competition,
supply,
> and demand existed.  I.e. a mule could crank out many breastplates in a
year,
> but the more breastplates available, the lower the price that could be
> charged.

Players hate this and report it as a bug. The tolerance for what they see as
wasted effort whilst playing a game is very low. The expectation we found
was that every effort must result in reward.

-Raph




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