[MUD-Dev] selling Godhoods

Chris Jacobson fear at technologist.com
Mon Apr 24 17:51:47 CEST 2000


On 4/24/00 5:38 PM, J C Lawrence (claw at cp.net) stated:

>Reading between the lines I suspect you also have a shortage of
>qualified God candidates, and that they total number of active Gods
>at any one time is small.  This raises the potential problem of the
>person who would make a most wonderful God, but doesn't want to pay.
>
>Are you willing to pass them by (possibly having your game suffer
>for their absense and/or negative reaction to being passed over), or
>are you going to waive the fee, let them in, and then suffer the
>righteous indignation and counter-effects from your paid Gods since
>someone got in for free and they didn't?
>
>What about if someone says someone got in for free/less, thus
>creating exactly the same situation, when it wasn't actually true?

What about the problem of anyone actually having $3000 to blow on a game? 
 It's not quite like Ultima Online or EverQuest...

- Chris Jacobson



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