[MUD-Dev] Database back ends

Quiet colborne at gte.net
Wed Apr 19 16:01:10 CEST 2000


Greg Underwood said:

>
> dwacks at saleslogix.com writes:
>
> Where do you draw the line between what you keep in the DB
> and what you keep in local memory.

One answer that I am using is to use the COTS DBMS for anything that a
normal MUD would use the file system for. This gives protection when the
game crashes against file corruption, and gives security for the various
long term storage information that is normally kept in files.






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