[MUD-Dev] Declaration of the Rights of Avatars

Geoffrey A. MacDougall geoffrey at poptronik.com
Mon Apr 17 21:32:41 CEST 2000


Jeff Freeman wrote:

> Eventually, maybe we'll have a MUD that no one can kill

That is a brilliant solution - again - forgive my technical ignorance - but
I think you're on to something really, really cool...

The primary argument that has been advanced against the establishment of a
stead-fast Charter of Rights and Freedoms ala the rw is the existence of a
person who is able to kill everything on a whim.

Now - in line with my last post - when the cat gets out of the bag, you are
forced with the reality that you are no longer able to recapture it.

So - take the architecture of individual games in Diablo.  When someone
creates a game, the game is hosted on their box.  If the creator chooses to
leave, the game is transfered onto someone else's box.  In this model,
although the creator intiated the process, by inviting others in to play,
they have voluntarily rendered themselves powerless to kill what they
created.

If this distributed server architecture were to be applied to a MUD, you
would no longer have someone capable of flicking a switch, and would
therefore have a MUD where it was possible to have a stead-fast charter of
rights and freedoms.

The moment the game was created, and its players logged on, the game would
continue to exist regardless of the will of its Creator.  Therefore, the
Creator, to maintain their presence within the world, would have to abide by
the social contract, and we could - LEGITIMATELY - assign steadfast and
meaningful rights to avatars.

Thoughts?

Any hobbyists willing to give this a shot?

Does it already exist somewhere, and if so, has it been proven to work?

Cheers,

G.

www.intangibleproductions.com



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