[MUD-Dev] Simulating Ancient Greece WAS: Same-Sex Marriage

Zak Jarvis zak at voidmonster.com
Sat Apr 8 12:53:57 CEST 2000


> From: mud-dev-admin at kanga.nu [mailto:mud-dev-admin at kanga.nu]On Behalf =
Of
> Jon Lambert
> Sent: Saturday, April 08, 2000 12:52 AM

> My theme is based on ancient Greece and the surrounding environs.  =
Same=20
> sex marriage is ridiculously contemporary and out of theme. =20
> Culturally it's more a property and political issue.  There will be=20
> however many cultural rituals that will embrace same sex =
relationships.=20

If you're going to keep the game accurate to the era and locale, I think =
you're quite likely to have a very difficult time finding a playerbase. =
Are you aware how legally restrictive ancient Greece was on what women =
could do? Not only were women simply not allowed to have any property, =
but they were effectively kept completely separate from all male =
society. The hetaira, which were a sort of courtesan/prostitute were =
able to achieve some degree of political power and were allowed into =
government buildings, but the power they had was completely unofficial.

As for the homosexuality in ancient Greece it's probably summed up in a =
popular bit of advice for new wives. "On your wedding night, dress like =
a boy so your husband will know what to do with you."

The idea of doing period accurate settings is always interesting. When =
it comes time to expect people to actually live in them we run into =
problems. There are usually very compelling reasons people don't live =
that way anymore.
=20
> One could even go whole hog and implement player queer-flags and =
bi-flags
> and make the game totally revolve around proper feeding, care and use =
of=20
> genitalia.  Naw...that's already being worked on.

In my experience with games, it's been the straight players who've been =
walking gonads, not the gay ones. What's led you to this conclusion?

-Zak Jarvis
 http://www.voidmonster.com




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