[MUD-Dev] weather

Greg Miller gmiller at classic-games.com
Wed Nov 10 10:59:26 CET 1999


Martin Keegan wrote:
> In a location-based mud, which is most of the text-based ones out there,
> one basically HAS to have a per-location weather-class setting for any
> decent weather system. Weather can be used to great effect to enhance 

Why is that? In real life, climate at one location is closely related to
climates at adjacent locations. I don't see a lot of reason to do things
differently in a mud, whether it's room-based or not.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list