[MUD-Dev] Re[2]: [MUD-Dev] thoughts on game economies

Jo Dillon emily at thelonious.new.ox.ac.uk
Tue Jun 15 15:54:28 CEST 1999


Hans-Henrik Staerfeldt (hhs at cbs.dtu.dk) spake thusly:
> I seem to recall playing some early version of AberMud, where you had only
> character persistance, you needed to run around and get everything again
> when you logged in (competing with the other online players). (correct me
> if im wrong).

  Early? Abermuds stil work this way ;)

--
	Jo





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