[MUD-Dev] Game Economies

Koster Koster
Thu Jun 10 18:24:04 CEST 1999


> -----Original Message-----
> From: Matthew Mihaly [mailto:diablo at best.com]
> Sent: Thursday, June 10, 1999 2:29 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Game Economies
> 
> I think it would be beyond excellent if a mud was ever coded 
> with truly
> sophisticated adaptive agents, though I'm not really sure how much I'd
> want this to happen in a for-profit game. Who knows what kind of
> structures they would form. Would they invent central banking 
> and options
> trading, or would they come up with entirely new ways of expressing
> economic motives and desires?

The basic lesson I took away from trying to develop economic AI in
shopkeepers in UO was, don't bother. It's a multiplayer game. Spend that
development coming up with systems that support the *player-to-player*
economy, and you'll end up with something isn't a sim--it'll be real.

-Raph


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