[MUD-Dev] Games within Games [Was: Gender and Mud Development]

Kristen Koster koster at eden.com
Wed Jun 9 20:43:09 CEST 1999


At 5:38 PM 6/9/99, Greg Miller wrote:
>It's traditional for the EmlenMUDs to have easter events, either easter
>egg hunts (for prizes) or kill the easter bunnies and take the prizes
>off the corpse. Of course, things get complicated when the eggs/bunnies
>are deep in enemy territory, so it can be best to take your friends with
>you :)

We also have an easter bunny who teleports around the mud "hiding" eggs
(and afikomen as well for passover). He's immortal tho. Doesn't stop them
from trying... and of course they always want to kill poor Santa too...

>> Wow.. that ended up longer than I had originally intended... =) Guess
>> that's a good thing tho, huh? Btw, LegendMUD has always strived for the
>> impossible -- a nice balance between Bartle's suits. Some days you win..
>> some you don't.
>
>It's never really seemed to me that Bartle's break-down of players
>matched the players I've known very well, and I'm not so sure I'd want
>to try to appeal to every type of player.

I don't think Bartle's suits should be seen as mutually exclusive boxes in
which to put people. However, we've found by keeping those tendencies (to
socialize, to explore, to achieve, to pkill/irritate) in mind while
designing, we can try to provide a little something for everyone whether
they would label themselves as Bartle would or not. Legend's depth has
certainly gained from paying attention to those ideas, but I'm not sure
that I think every mud should have this goal in mind, otherwise we'd have
no niches to cater to. ;)

-Kristen Koster    (koster at eden.com)
Kaige of LegendMUD (kaige at mud.sig.net)




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