[MUD-Dev] Text Parsing

Nathan F Yospe yospe at hawaii.edu
Thu Jun 3 12:49:51 CEST 1999


On Mon, 31 May 1999, Ola Fosheim [iso-8859-1] Gr=F8stad wrote:

:Chris Gray wrote:

:> practical), and may well have to deal with words it doesn't know. It jus=
t
:> needs to find a reasonable interpretation for the commands that the
:> designer has decided it ought to be able to interpret.

:I am not going to say that discussing command parsing is a waste, discussi=
ng
:can be valuable in itself as the people involved become more aware of the
:problems they face.  BUT, there has been a bit of relevant research on tex=
t
:based interfaces as well, possibly more relevant than AI. There is so much
:reinventing needed in order to get a decent MUD running, so basically Cynb=
e
:has a point, reinventing the command line interface is probably not going =
to
:save your world. The basic approaches have most likely been considered and
:evaluated already, so summaries of findings in relevant fields could be
:useful.

Am I the only one here who uses a NLP for *output*? This is a legitimate
use of a parser, and as far as I know, I'm the only one attempting quite
so ambitious an undertaking. Others have mentioned markups and inserting
weather or time affected variances, as well as attention and focus based
organization of clips, but ... who else has actually started this? There
are several things I'd like to hash out with someone...
--=20

Nathan F. Yospe - Born in the year of the tiger, riding it forever after
B.S. Physics, Associate Algorithm Developer, Textron Systems Corporation
Currently employable; know of any interesting programming in California?
yospe#hawaii.edu http://www2.hawaii.edu/~yospe Non commercial email only



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