[MUD-Dev] Languages (slightly offtopic, was Text Parsing)

Greg Miller gmiller at classic-games.com
Thu Jun 3 01:22:17 CEST 1999


Matthew Mihaly wrote:
> Well, the ones you have listed are the obvious. Some others that are
> specific to Achaea are things like "inb" "outb" (for putting and taking
> certain things from pocketbelts), "ind", and "outd" (for putting in and
> taking out tarot cards from tarot decks), and the like. Actually, now 

Sounds like exactly the sort of thing Raph was talking about... These
are just short ways of saying things that could be done with common
verbs.

that
> I think about it, our entire martial arts skill (Tekura) consists of 3
> letter abbreviations: ucp, (uppercut punch), bbt (backbreaker throw), etc.
> It is mainly our skill system that would be (at least as far as my rather
> limited knowledge in this area informs me) very very difficult.

[list snipped]

I don't know what these do, but the vast majority could probably be
eliminated in the way Raph described.

> the ability to change targets and such on the fly for variable substitution
> within your macros. It's mainly our PvP combat system that requires this,

Please don't say "PvP"... it gives me flashbacks to the times I've seen
MajorMUD players turn up as newbies on real muds :)
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