[MUD-Dev] Languages (slightly offtopic, was Text Parsing)

Greg Miller gmiller at classic-games.com
Wed Jun 2 19:18:09 CEST 1999


"Jon A. Lambert" wrote:
> 
> On 2 Jun 99,, Greg Miller wrote:
> > "Koster, Raph" wrote:
> > >
> > > Is it desirable, even in text environments, to have the command interface be
> > > words?
> >
> > interfaces. Most new users would likely prefer to [U]se item [1] instead
> > of "wield sword"... especially since "wield" isn't a word most people
> > will use in a given year. The biggest problem that stops me from using
> > this single-letter approach is that it will result in a highly modal
> > interface, which is a very bad thing for the experienced user,
> > particularly when it comes time to PK fight.
> 
> I'm 90% certain my users will prefer to drag the word/object "sword" from
> their avatar's scabbard and drop it on their avatar's hand.  Or if 

True, but then it's not a text environment anymore. Even if it's a
graphical layer that exists only from the client's perspective and
translating those actions into text commands that get sent to the mud,
it's still a GUI enviroment for the player.
--
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President Clinton was acquitted; then again, so was O. J. Simpson.
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