[MUD-Dev] Dynamic Loading of Modules

J C Lawrence claw at under.engr.sgi.com
Mon Mar 23 11:13:54 CET 1998


On Fri, 20 Mar 1998 03:58:41 PST8PDT 
Niklas Elmqvist<d97elm at dtek.chalmers.se> wrote:
> On Thu, 19 Mar 1998, J C Lawrence wrote:

> As I said earlier, the problem I can see with all this is that it is
> not going to be very computationally efficient -- but it is neat,
> IMO. That is, for every command issued by the user, for example, I
> will need a potentially large number of requests passed between
> different modules: socket I/O => parser => interpreter => user
> command handler and so on. Also, I expect that using C++ instead of
> C (like I did in my earlier effort PirateMUD) will also decrease
> performance somewhat, although I have no idea about how much. No
> matter. It all just means I'm going to need a bigger server. <cough>

The lessons learnt from the message-passing based OS designs (cf
microkernel) would seem pertinent here.  Don't know what they are
actually -- but perhaps you'd like to report back to the list?

--
J C Lawrence                               Internet: claw at null.net
(Contractor)                               Internet: coder at ibm.net
---------(*)                     Internet: claw at under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...



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