[MUD-Dev] Re: WIRED: Kilers have more fun

Caliban Tiresias Darklock caliban at darklock.com
Mon Jul 27 20:02:59 CEST 1998


On 08:16 PM 7/27/98 +0100, I personally witnessed Marian Griffith jumping
up to say:
>
>I do not think it is accidential that ultima online, even if they try
>to provide an environment that is essentially as free as possible has
>created increasingly strong measures against pk and similar behaviour
>up to the point that players who enjoyed such behaviour complained it
>had all but wiped out the PK on that game.

Hmm. Okay. Maybe I'll try UOL now. I hadn't heard about this. ;)

>But then I think that games like ultima online fit very well into the
>scheme of Mr. Bartle  and needs a small amount of disruptive players.
>Of course the catch is that it needs a small amount of such behaviour
>or it will totally overpower the social fabric of the game.

As opposed to my own game, which depends on the *average* player being
sneaky, ruthless, and completely self-serving.

>On the other hand,  as Dr.Cat pointed out,  there is a huge amount of
>people  who would not be attracted to a game like that  and who would
>prefer something far more safer for their game environment.

And there is the other side, as well... "oh, what a wimpy game" ;)

I like extremes. I like to be either completely safe, or in a constant
state of battle. Sort of like Myst and Quake. Myst has not a single
monster. Quake has... nothing but. Ideally, there would be a game where you
had to go looking for trouble, but it was there when you wanted it... and
stayed out of your way when you didn't. 

Oops, that's what I'm building over here. Never mind.






More information about the mud-dev-archive mailing list