[MUD-Dev] Re: Universe Design Notes, version 061098

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Sat Jul 11 16:04:06 CEST 1998


[Mike L Kesl:]

[lotsa description stuff omitted]

 >cool world stuff, want a 3d world not a 2d one.
 >   perhaps, code this into the gif2wilderness so that it will
 >   build rooms above land and below water...
 >	above land idea...
 >		allow flight all over
 >	below land idea...
 >		allow mining, perhaps race skill, spells
 >		mine entrances placed in wild rooms like objects above
 >	below water idea...
 >		allow swimming down all over where water.
 >
 >(a pretty much open ended file)

Your data files are gonna be humongous! Have you got one of those new
23 Gig hard drives on your machine? I think you'd want to do all of
your arrays as sparse arrays - only those that cannot be algorithmically
generated are present at all.

There has been discussion of these issues before, and a couple of people
are doing experiments, I believe. I'm a fan of a full fractal world, with
specifically stored exceptions, myself. Work on it suspended a couple of
months ago as I implemented a byte-code system to make it go faster, and
then moved over to a new architecture/OS.

--
Chris Gray     cg at ami-cg.GraySage.Edmonton.AB.CA




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