[MUD-Dev] The impact of the web on muds

Ling K.L.Lo-94 at student.lboro.ac.uk
Wed Jan 21 10:42:19 CET 1998


On Tue, 20 Jan 1998, Brandon J. Rickman wrote:

> Monsters that move so quickly you never get a good look, and monsters
> that even when you do see them clearly you can't comprehend them.

That's another one up for text, description of things so bizarre they're a
bit hard to represent with a 2D flat screen.  That's where imagination and
substance abuse helps. :)

Talking about cartoons, I've been quietly advocating a move towards less
photorealistic 3D graphics in favour of something more cartoonie.
Ideally, invent an engine to display manga-like 3D graphics, the best
current example would be Mario64 and perhaps Paparra the Rapper (sp?).
Unfortunately 2D animation is really a black art and there are no fixed
rules making the transfer to a set of equations/algorithm somewhat
difficult.  On the other hand, there's the 'who cares' crowd who believe
that processors will get so fast anyway that future fridges will be able
to animate small countries in perfect detail.

  |    Kilo Lima Lima Oscar dash Niner Four, over and out.        ---o
_O_O_  Electronic and Electrical Division, Loughborough Corp.    <+=+=+>




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