[MUD-Dev] Re: The 'consider' command

Hans-Henrik Staerfeldt hhs at cbs.dtu.dk
Thu Aug 27 13:20:23 CEST 1998


On Wed, 26 Aug 1998, Richard Woolcock wrote:

> For those who haven't been following rec.games.mud.diku, I thought you
> might be interested in taking a look at the following post.
>=20

>In article <35e94634.5921764 at newshost.micro.ti.com>, lewiszephyr at hotmail=
.com says...
>>>Basically, everytime you look, you notice something new. The ability t=
o
>>>consider should determine how much info you can notice on a given
>>>consider, so someone who's not too bright may only notice one thing at=
 a
>>>time, but others can notice even discreet mannerisms.

A short warning. If you use some seeded pseudo random function to
determine what 'new' things you would notice, a person can get a
very good picture (asymtotically correct) of all elements. They just
have to 'sample' and average the information over several feedbacks=20
(much like you can get accurate GPS readings on a stationary location).=20
A fix is to use the same seed over a long period of time (minutes). So
the player would have to 'work' to get a clearer picture, which would
be consistent with the concept of observing something for a longer=20
period of time to learn about it.


Hans Henrik St=E6rfeldt         | =20
email: bombman at diku.dk        |  voice:      +45 40383492=20
  hhs at cbs.dtu.dk              |  voice work: +45 45252425
phone-mail:                   |  address:
  40383492 at sms.tdm.dk         |       Hans Henrik St=E6rfeldt,
WWW-home                      |       Dybendalsvej 74 2. th,
  http://www.cbs.dtu.dk/hhs/  |       2720 Vanl=F8se, Danmark.
                              |
Student of Computer Science   | Scientific programmer at Center for
  and Information Psychology. |   Biological Sequence Analysis,
  at University of Copenhagen |   Technical University of Denmark.






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