[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)

Justin McKinnerney xymox at toon.org
Mon Apr 27 05:55:03 CEST 1998


>
>   Well, at work we handle persistence in applets by passing them their
> identity (the name of their user or whatever) via an applet parameter and
> sucking data from a server over a socket or jdbc connection. That's good
> enough for our virtual conferencing system and presumably it'd be good
> enough for a mud client as well.
>
> 	Jo

The issue was download time for graphics in the java client if it were
applet based - so the persistance required here is local storage of applet
data so a user doesn't have to download it every time.

	- Justin -


--
MUD-Dev: Advancing an unrealised future.



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