[MUD-Dev] more classes (Usability and interface and who the hell is suppo)

clawrenc at cup.hp.com clawrenc at cup.hp.com
Wed Oct 1 11:32:58 CEST 1997


In <199709261450.HAA11171 at pc4.zennet.com>, on 09/26/97 
   at 09:44 AM, "Brandon J. Rickman" <ashes at pc4.zennet.com> said:

>And why does everyone start with a weak character?  In heroic science
>fiction or fantasy characters start out with some expert skills.  

A couple basic reasons:

  It allows MUDs to more easily play off __two__ of the basic plots:
_Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an
adventure, comes home and tells about it).

  It allows the same game to be played repetitively: Each time the
character can advance differently.

  The sense of advancement provides attractive goals for players.

--
J C Lawrence                           Internet: claw at null.net
(Contractor)                           Internet: coder at ibm.net
---------------(*)               Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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