[MUD-Dev] Re: Less numbers, more roleplaying.

Matt Chatterley root at mpc.dyn.ml.org
Thu Nov 27 20:41:59 CET 1997


On Wed, 26 Nov 1997, Adam Wiggins wrote:

> [Richard Woolcock:]
> > > of winning.).  A T-Rex just sees 100-200 pound of fresh USDA grade A
> > > human.
> > 
> > So called 'Intelligent' mobs should go for the weakest opponent.
> 
> They should?  I consider myself intelligent, yet I always consider
> the most dangerous opponent to be my first target in a combat
> situation.

This depends on how your combat functions, or in a 'real' example, how you
consider the situation. Assuming things are 3d, you may not be able to get
TO the most dangerous opponent without hacking through a few small
inconveniences first.

This is particularly true when ranged weapons play a part, or some
theoretically sound strategy is employed in a larger scale conflict - that
of sending in the 'grunts' to try and break the enemies front line before
risking more trained/skilled men. Rarely as effective as you might like
(since the enemy will certainly be *expecting* it), but probably common
place.
 
> Plus, then you get:
> 
> < score
> You are level 287.
> < say hey guys, want some quick exp?
> You say, 'Hey guys, want some quick exp?'
> <
> Joe the Newbie says, 'Oh Boy!'
> <
> Joe the Newbie begins following you.
> Boffo the Newbie begins following you.
> Buffy the Newbie begins following you.
> Billy the Newbie begins following you.
> Bernard the Newbie begins following you.
> < tell Bubba heh, heh, just got myself 5 free rounds against the dragon

Mwuaha.

Regards,
	-Matt Chatterley
"I shall never believe that God plays dice with the world." -Einstein




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