[MUD-Dev] "From Kansas to Oz"

clawrenc at cup.hp.com clawrenc at cup.hp.com
Tue Jun 10 07:00:02 CEST 1997


In <9706081638.84om at ami-cg.GraySage.Edmonton.AB.CA>, on 06/08/97 
   at 10:33 AM, cg at ami-cg.GraySage.Edmonton.AB.CA (Chris Gray) said:

>Anyone else reading/read "From Kansas to Oz" in the April 1997 issue
>of the Communications of the ACM? Its about cooperative and virtual
>debugging in the latest LambdaMOO system. 

Yup.  I thought I mentioned it here?

What I thought particularly interesting was that by adding multiple
roots to the normally single-rooted MOO heirarchy they were able to
get infinite automatically generated parallel worlds with each world
able to access itself and its rightmost neighbor only (generations of
Oz).  There's something about that concept I find flat out
fascinating.  Don't really know what to do with it yet, tho I'm
determined I will do something.  Its too cute to ignore/

>Looks like a kewl system to
>play around with. The idea of "graphical" MUD is in some ways taken
>one step further, in that your view is a mixture of what the elements
>of the MUD want you to see, and of the definitions of elements, and
>the tools you are using to work with them.

True.  They are probably the (near?) first to add a GUI drag'n'drop
development environment to a MUD, let alone also adding an online
interactive GUI debugger in the same system.  

--
J C Lawrence                           Internet: claw at null.net
(Contractor)                           Internet: coder at ibm.net
---------------(*)               Internet: clawrenc at cup.hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...




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