[MUD-Dev] Life

Jeff Kesselman jeffk at tenetwork.com
Sun Jun 1 17:03:12 CEST 1997


At 04:26 PM 6/1/97 PST8PDT, you wrote:
>? Should the player just go
>'oh well' about the loss of a character she had played for six months,
>just because she happened to run into someone who could come up with an
>excuse to off her? 

This is the REAL issue...  roleplay is cooperative and good roleplayers
cooperate with each other in their story development.  They understand that
the otyher player should be maste of their own story and they intrude ON
that story only with great care and sensativity.

>
>>Now, I'm a human being.  Human beings are fond of conflict.  In most
>>cases, we consider situations where everything is hunky-dory to be downright
>>boring.  We like challanges, which is why we do pretty much everything we
>>do, including playing games.  

This is a silly point. Im a human being and Im NOT fond of physical
conflict nad personal danger. Nor, i think REALLY is the writer of this. i
am fond of CHALLENGES... challenges I have a good chance of overcoming.

But if the author of the original paragraph is REALLY fond of pain and
physical conflict, i sugegst he get himself arrested forthwith.,.. he's
gonna LOVE the society inside your average state prison.

Frankly, Im beginning to believe soem of these posts are trolls and im
gonna start asking 'is this WORTH a response' before I answer to save you
all the grief.

JK




More information about the mud-dev-archive mailing list