[MUD-Dev] You, the game of philosophy.

Vadim Tkachenko vadimt at 4cs.com
Wed Dec 10 10:15:00 CET 1997


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coder at ibm.net wrote:
> 
> On 18/11/97 at 07:49 PM, Richard Woolcock <KaVir at dial.pipex.com> said:
> >Derrick Jones wrote:
> 
[snip]
> 
> Simple hightlight coverage:
> 
>   0) This is a goal oriented game.
> 
>   1) Your character is a "soul".
> 
>   2) Your soul needs a body or bodies to actually do anything in the (MUD)
> physical universe (well, until you advance a lot).
> 
>   3) Run out of bodies and you die, permanently.

Not nessessarily - what I intend to do, for example, is divide the soul
and the body and give soul a chance to conquer a new body (including the
forementioned rat, if nothing else helps).

This creates a lot of possibilities and simplifies implementation, too
:-) (that seems to be a trend with my project)

>   4) Yup, that's perma-death.

Of course, your soul can die, too - and that _is_ a permanent death.

> 
>   5) You can steal bodies from other players and NPC's -- the supply is
> limited only by your ability to steal them and maintain control of them.

True
> 
>   6) The more bodies you control the greater your pool of abilities, and
> the greater the strain on you.

Well, hive-mind monster comes to my mind here, as well as Civilization
or other games where you control group behavior.

> 
>   7) No global namespace.

What is a definition of namespace, please? I believe I've missed it -
still 233 unread messages in November archive :-((

> The bodies of a logged out character remain in the game.  It is up to the
> player to arrange for their safekeeping as needed.  THis can be done via
> user programming, using services provided by other players, or whatever
> method that player see's fit.  If he does nothing, the body merely sits
> there, a vegetative piece of meat, reacting to nothing.

Once again, this is not quite realistic - I'd propose a situation when
any logged out character is in his/her private universe, and (like RL)
you can find this universe and get into it, but you have to have certain
abilities to do that.

Side question (I've asked it here before, I believe) - did anybody here
read Roger Zelazny's 'Castle Amber'? If not, do it - a whole different
concept - I haven't seen anything like that in MUDs yet, perhaps because
his world concept is analog (gradient) rather than a digital one used
historically in D&D and then in MUDs.

> J C Lawrence

--
Still alive and smile stays on,
Vadim Tkachenko <VadimT at 4CS.Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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